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Ak Studio

ABOUT ME

I am a 3D Artist with over 5 years of experience working in Blender and studio production environments, focused on creating high-quality assets for games and real-time applications.

My work covers the full 3D production pipeline, including high-poly modeling for detailed asset creation, low-poly optimization for game-ready meshes, and clean retopology for efficient performance in engines like Unity and Unreal Engine. I also have experience with hand-painted textures, where I focus on stylized visuals and strong artistic readability.

In addition, I work with Substance Painter for PBR texturing, baking, and material creation, ensuring assets are fully production-ready. I also handle rigging and basic character setup, including skinning and functional control rigs for animation.

I am comfortable working across the entire Blender pipeline — from modeling and UV unwrapping to shading, animation, and rendering — and I adapt easily to studio workflows and team collaboration.

My main focus is creating clean, optimized, and visually consistent assets that fit both technical and artistic requirements in production pipelines.

Copyright © [2026] — All rights reserved.

Ak SKILLS

  • High Poly
  • Low Poly
  • 🎨 Hand Painted Texturing
  • 🦴 Rigging
  • 🖌️ Texturing