ABOUT ME
I am a 3D Artist with over 5 years of experience working in Blender and studio production environments, focused on creating high-quality assets for games and real-time applications.
My work covers the full 3D production pipeline, including high-poly modeling for detailed asset creation, low-poly optimization for game-ready meshes, and clean retopology for efficient performance in engines like Unity and Unreal Engine. I also have experience with hand-painted textures, where I focus on stylized visuals and strong artistic readability.
In addition, I work with Substance Painter for PBR texturing, baking, and material creation, ensuring assets are fully production-ready. I also handle rigging and basic character setup, including skinning and functional control rigs for animation.
I am comfortable working across the entire Blender pipeline — from modeling and UV unwrapping to shading, animation, and rendering — and I adapt easily to studio workflows and team collaboration.
My main focus is creating clean, optimized, and visually consistent assets that fit both technical and artistic requirements in production pipelines.
Copyright © [2026] — All rights reserved.
Ak SKILLS
- ◈ High Poly
- ◈ Low Poly
- 🎨 Hand Painted Texturing
- 🦴 Rigging
- 🖌️ Texturing